There is no shortage of games for couples, both dating and married, that can be played in a church setting. Whether for a class for married couples, a premarital counseling course, a marriage retreat, or even a small group setting in a home, many games are designed to strengthen relationships, heal broken ones, help couples get to know each other, and just have fun!
The Ungame is very popular in religious circles and in the mainstream. There is a Christian version of the game, and a version specifically for couples. The sets cost between $6.95 and $10. The "pocket" version, containing only question cards, is more suitable for travel and small spaces. The game has players ask each other questions in an effort to get to know each other better. Players can also make comments on others' answers. Married and unmarried couples alike can learn from this one.
The Discovery Game
The Discovery Game, which is endorsed by Focus on the Family and other groups, aims at improving intimacy within marriage. Whether you want to rekindle your romance or keep the flame lit, this game is a good choice. There is a couples version and a group version. The board game has players write love notes on each other's back using only their fingers, as well as massages and serenading each other. The couples' version sells for between $25 and $30.
LifeStories, Christian Version
LifeStories, the Christian version, is a board game that allows players to ask each other questions, share opinions and memories, and laugh together over silly stories. The game is suitable for two to eight players. The purchase price is between $25 and $30.
Totika is a game much like Jenga, in which players must keep stacking pieces on top of each other and keep them from collapsing. But in Totika, each person is asked a question for another player as they go. All questions are open-ended, so the game can be played in just about any setting. The goal is to make players feel comfortable about opening up about themselves.
Apples to Apples
In this popular and easy game, the player who is "it" selects a card with a word on it. The other players have to a choose one of their cards (each player holds seven) that is most like or best describes the card held by the person who is "it." As players may not always have cards relevant to the card selected, the game can take on a life of its own, producing much laughter.